stellaris break up enemy federation. Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for this. stellaris break up enemy federation

 
 Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for thisstellaris break up enemy federation  Trying to break up a federation

Once you are, you can declare wars. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. CoderMonkey Jan 23, 2018 @ 7:26pm. We asked you to post your questions regarding the federation rework, and we're glad to see so many questions! Next week's topic will be the Galactic Community, and you can already post your questions here!. The war exhaustion system in stellaris is quite different. Reasonably priced. 4. To find the empire ID, first use the "debugtooltip" command. Sadly the AI of Stellaris has an annoying tendency to built up biiiig defensive-pacts and federations without any instrument in the game to break them up. Had went down the biological ascension path and had a sub species made up with traits benefiting just soldier/army stuff (very strong & resilient were the main ones off the top of my head, can't remember what else I threw in the pot atm) and then just had my fortress. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. I am playing as a Devouring Swarm, and encounter a bug where it let me join the League of Non-Aligned Powers when two Fallen Empires woke up. A Federation is a supranational union of two or more spacefaring empires who sacrifice variable amounts of economic and political autonomy in exchange for unique mutual benefits. You can get around this partially by simply mouse-overing an enemy ship in the list, which shows their armor and shield HP values, thereby telling you what weapons to focus on. Firepengu • 1 yr. Play 0 will take you back to your empire. That now I'm stuck in this. One other AI joined later on and the other two AIs former their own Federation. Following through with this event will then allow you to use the egg to kill a star as an operation. A place to share content, ask questions and/or talk about the 4X grand strategy…AI also tends to drag you into useless wars that will increase the discontent of your people. People want to play third-party matchmaker between empires that dislike each other. 3 For unlocking buildings 2. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Seize power by using favors and changing the federation laws in my favor. Declare war if you want to do that. #4. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. 1 Answer. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. 8. All Discussions. you can do multiple at once as along as its two seperate wars. • 7 yr. Yes, but seems very RNG based. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Federation. No, you can't force them to make decisions anymore than you could force another player to make decisions. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. People underrate diplomacy a lot. Yes, there is a way, declare exterminatus on them. That now I'm stuck in this. My main problem is now that there are only very few enemy systems and fleets left and I. Wars can't last forever. Allied AI started war won't end. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. I got so little territory from the dead AIs. huge space monster) introduced in the . So here's my question, generally you have 2-3 planets near you that are "perfect". We can't barter for Open Borders, we can't try and bribe a neutral Empire to end their Commercial pact with another megacorp so we can get branch. Save your fleet, build her up, let em lose some health while they bust in and fight them on a strong starbase once you've built up. We controlled about 1/3 of the galaxy, had leveled it up to the point where I took complete control of it, and I was on the Galactic Council. MayhemMike. thx again. #3. Mansen May 10, 2016 @ 3:37am. 2 beta), which typically means you are giving control of a part of you military to the AI. i took a break for about a year so they could work out some of the bugs, but i see the federation is still broken. The more claims you have, the more right you have to the system. I try and use espionage on them to ruin their reputation, but even when I am. 2. I recently read they are fixing the vassal issue, but for me the federation issue still lingers. 1. I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. trueAnd yeah, the UNE and CoM have hidden gameplay flags that affects their spawning. 5 using the Startech mod where I went up against an empire with superior tech and had the same issue - winning battles, but losing ships at an unsustainable rate while inflicting relatively few losses on the enemy. My Federation member will vote no to war on every single empire. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war with "Star Assembly" - This Federation is also at war with "Interstellar Accord", but at peace with. In general - at race creation you need to look at ethics wheel and see what what is on the other side of your picks - those guys won't like you much. Leaving the Federation should just be a matter of pressing the button and you're out, and the Federation will automatically disband if everyone leaves. The Silent Enemy Attempt to follow the ship Results The vessel rises is shields and powers up what appears to be it's weapon systems Hail Them Result The alien ship has powered it's engines and has once again entered warp +360 Physics Research Full Power to the weapons! Engage. 8 release. The distance penalty is for being further away, its -1 per hyperlane. Then in the year 2316, I ran out of non-warbased traditions to pick my supreme intellect made me pick diplomacy. Legacy Wikis. Stellaris, like its Paradox grand strategy peers, is one of the modern games that launched with a plethora of console commands and cheats. -Kick ally from Federation, so now I'm the only ruler in it. That's 50% more fire rate on the defensive, and you recover your losses twice as fast. Darvin3 • 3 yr. ago. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. A problem I am having is that I can’t catch up with enemy fleets. I'm pretty sure it will only create a new empire out of Empire A's territory. Now I cannot leave the federation because "recipient must be independent. You have starbase solar panels (to generate energy) instead of trade. It's enormously fun but something I've never been able to do is "win". acolight • Introspective • 4 yr. . Same with enemies, once someone is enemy with an empire, that is for the rest of the game. In the previous sytem, 100% warscore made the other side submit to all of your demands. I've already occupied all the systems and planets of almost all the enemy empires (I also neutron wiped 2 enemy planets). That includes federations. I can't revoke the associate's federation status due to being outvoted. Or you could just help accomplish the war goals and end it that way. Make them like you with a combination of envoys and bribes. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). 19. Wait for them to hit it and whittle them down. #2. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. Both parties WILL reach 100% given time (much less than 200 years), at which point the defender will force a peace. It's enormously fun but something I've never been able to do is "win". Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. I try and support the independence of members but they never rebel. Second: Name the fleets in order, not by when they were made, but by their admiral. Found the internet! 7. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Once an enemy is your tributary they get kicked out of their federation. 1: it's a nonaggression pact with every member of that federation. Hover over the declare war button in the diplomacy interface, and you should see the truce timer. But Paradox’s pedigree is really on display here: its core mechanics are deeply fascinating. Demand vassalization from a member, and when they refuse, declare a war of subjugation. With another enemy to distract them you may be able to take enough planets to force that. Occupy claimed planets with your armies. Maybe I join either side, maybe I don't. Ex: Play 5 will let you control empire 5. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). 1) Release the subject. Eventually the federation will kick out one of them, or shatter in pieces, allowing you to move in. or otherwise speeding up influence spend events) has led to AIs utterly stagnating, they (more rarely recently) burn through influence so fast. Yes, this is influence expensive. My personal max was a 11 members-federation spanning 3/4 of the galaxy. Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. I don't know the percentages, but if it fails, the ship gets blown up. of course don't forget to build up your empire, expand and research and mineral up at a good pace. #3. In other words once they are in my system they will run around destroying outposts (maybe even also landing) whilst my ships can never catch up to engage. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Even slower on big galaxies. The main antiship fleet, and the bombardment fleet. Giving them away to NPC's is a waste is territory and resources. federation (1) or. Just wait it out. War ends, you win, empire is eliminated. It doesn't matter what I do the enemy federation is always larger. Peel away federation members into your vassals, if you can beat them the first time. Mods, cheats, don't care how, just need it done. I think the main reason this is a problem is because when an AI player is in a federation, then any diplomacy with -1000 for being in a federation is missing most of the positive modifiers that could overcome that -1000. Azzanine • 7 yr. Description. Crypto So my federation has 3 AI and myself. This immediately ended the game. Spawned in next to two federation builders and I was like "hmm". Even if your exhaustion is 100%, they can't force you into an actual surrender. Slavers would be against, using the same math as for vassal loyalty. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. Alloys are not the issue, time and energy credits are :D. Honestly though, the diplomatic system in Stellaris is utter rubbish. If you can liberate an entire empire, why bother breaking up a federation. 1: it's a nonaggression pact with every member of that federation. The supreme art of war is to subdue the enemy without fighting. You could send them to steal ships from an enemy and make them do bad thing to affect their relationship with their allies. lambdoid May 10, 2016 @ 3:35am. I let Earth be reduced to nanites after that. The Leader can't change while at war; I can't change the succession type to highest power; the Leader. termiAurthur. 6. Conquering directly just gives you the planets and populations directly, and will generally be strongest. AI federation declared ideological war on my ally, we chose claims as our goal. Content is available under Attribution-ShareAlike 3. CryptoStar Trek mixed with Stellaris. My 4 or 5 empire Democratic Federation met a little 2 empire democratic one. It's not like vanilla stellaris' AI is generally praised highly for its. I'm friendly with them so they aren't killing me, but this just isn't fun. I try and use espionage on them to ruin their reputation, but even when I am. Vassals contribute significantly less to your empire size than a bunch of colonies. Don't tax them into poverty, causing shortage situations. Note though that it can be cheaper than building every system from unclaimed if you do it bit by bit and it becomes cheaper as the game progresses. You can minimise losses by keeping your fleet out of the way, but there's not much you can do if the enemy decides to attack your territory or, worse, cede your planets. Maybe the new dlc will change it. Similar for federation voting weights: non-slavers would be mildly in favor, or moreso if they're Xenophilic or Egalitarian. federation (1) or. User account menu. - Small nations are too weak in Stellaris. There simply isn’t a “lore” reason they can’t ignore borders and truces. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. - When the federation is actually attacked you have AI-allies, so be prepared that the enemy attacks your worlds and they are less then usefull My personal verdict since versio 1. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. I think i'm just going to have to wipe out the enemy federation as you can't convince any of them to leave their federation to join yours. Nations that you close borders to after a truce will also automatically have their borders closed to you. Business, Economics, and Finance. association status is two things. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. run. Our enemies were an awakened fallen empire and 2 very hostile spiritualists but I was able to break up their federation by vassalizing their federation-builder causing their federation to break apart and they stopped cooperating. Eventually, we wiped out the two AIs completely. Not from what i can tell, but you can just liberate some systems from an ai and usually those ai that were liberated will immediately be willing to be a part of the alliance (assuming the other ai. Overview []. That would give them ~-60 to -80 reputation with each other. Lows. e. " This sounds like a bug, probably something to do with having protectorates while in a federation. After that,yo ucan try a mutual defense and/or guarantee of Independence to further raise relations. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Business, Economics, and Finance. Maybe give your enemies certain bonuses when you use it to declare on them to spice things up and it makes sense that when your enemy launches total war against you, you put things aside and rally around your war for existence. Here is what happened differently. It really annoys me that federations can't guarantee independence, though. Legacy Wikis. I try and support the independence of members but they never rebel. 0. but the only reason I am even alive still is forming a federation with two strong as hell neighbors. . Then you take back whatever you can with losing as little as possible and repeat. When the Scourge warped in, it was in the middle of the Probelin alignment. I is working just fine, but my allies can't be arsed to defend a vulnerable region against a small enemy fleet even though they have an overwhelmingly. It does this in my. Everyone between me and the syndicate was in a. Federations are supposed to function as a defensive pact between all empires, so you will all join a war together. I created an Authoritarian trade empire (not a megacorp) and created the largest Trade Federation in the galaxy. 7. A Federation fleet from every species class. So here's my question, generally you have 2-3 planets near you that are "perfect". Then, hover over the empire's territory, and it will give you more information about the empire that is normally hidden. During every forced 10 year truce it grows by almost 100k. I think the mistake many people make is to click on the launch when ready checkbox on the espionage operation screen. The Imperium should force everyone into your Federation too instead of disbanding it. All this does is STEAL YOUR AUTONOMY AND ABILITY TO MAKE CHOICES. I am playing peacefully so far as a Megacorp and into a trade federation. Bonus detail, if they are just 2 members left, then vassalizing one will dissolve the. Can I break them up into a ton of smaller empires so I. Here’s the. Doomvora May 22, 2016 @ 9:05am. 1 List of major events 2. 2) Claim the system. ago. . It initially started small, or perhaps didn't even kick in until the first pops started actually dying. No. A federation can only be created by one of four ways: an empire that adopts the The Federation tradition from the Diplomacy tree may create a Federation with. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. There are two ways to get someone to be your vassal. Uncolonizable celestial bodies will be created as colonies but have no capital building. If a member wants to go to war, it’s either war or the end of the federation. So I lost the vassal. Other than that, as a vassal or tributary you can't freely stop being a vassal. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. There is no way you have been in a single war for 200 years. " No luck, but I began to wonder if it affected their cohesion. This is my biggest problem with Stellaris. Though if you really do have 14 fleets each of 200k, you'll stomp the crisis. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. There are two types of association status. I can't invite the associate into the federation unless we're at peace. of war exhaustion; ships that manage to disengage and escape don't count. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. Pick up the planet killer ascension perk to get the total war casus belie. Yes, that is intended. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. they refuse to end the war and i cannot because i didnt start it. I started with a federation with just one smaller empire. There is a way but not through espionage. This means that, if your federation requires a vote to accept new members, then AI empires are able to vote "NO" if they don't want that member in the empire. At least a xenophile or militaristic dominated federations ought to be able to. If you set your Debris policy to "Salvage," you can even throw this fleet at enemies with reckless abandon, then scrap the enemy fleets for free Alloys while the AI replaced your losses. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. join them 2. Well, I was a slavery empire. Very large fleets travel quite slow, so you may need to break up your fleets and micromanage travel to make up for this. It's me vs 2 awakened empires that have killed everyone else and own 3/4s of the galaxy. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. This is a big negative and, imho, the biggest con for being in a federation. My ally also sent one of their fleets to one of my systems and it just sat there for the entire war. ago. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Diplomatic Incidents are more like counter-espionage and can help prevent their envoys from doing Improve Relations with each other. 3. So I currently have over 200 hours on Stellaris. I can't declare war on the associate because I'm a fanatic pacifist. Code Lists. I was expecting some unique event to go along with it, but. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Help: Enemy Fleets Keep Running Away. Don't make them a co-belligerent, that way they won't be able to call their own allies. You'll have to intentionally goad the AI into declaring war. Should you create two fleets at first, with your two admirals, you would name them First and Second Galactic. r/Stellaris. A great step-by-step beginner's guide to Stellaris. . I can't research it, can't really damage it, and the last of the Alien Procurement items is in that system. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. k. Wars can't last forever. Disabling federations might help a little but with vassals I don't think it will help that much. Best way to breakup a federation is by force, or to join them and slowly take over/kick people out, or there is one time I had members that. Unanimous vote means jack shit if the war starts without having even seen the call for vote. ago. If anything this is a false sense of safety. Other than that, as a vassal or tributary you can't freely stop being a vassal. It doesn't. Being the good guy never works out in Stellaris. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. Sends a diplomatic command from the target to the player. In stellaris, this could be a really interesting change imo. I think that's doable. Otherwise, I almost always get rolled pretty quickly as pacifist. Either way, violence will be involved, and you have to kick them out of the federation first. yeah just take it back in the next war, gives you a fun goal. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. So, playing with a few other guys, we are in a federation. Exactly the same way it works for any other war. The federation declared war on the second existing federation, and thanks to my tech and fleet superiority we steamrolled through the enemy federation. Last edited by Xaphnir ; May 23, 2022 @ 12:56pm. My personal max was a 11 members-federation spanning 3/4 of the galaxy. One other AI joined later on and the other two AIs former their own Federation. Content is available under Attribution-ShareAlike 3. “Guys, I think we need to attack that Fallen Empire before it awakens. 88 votes, 83 comments. Nobody liked me, at best they were neutral. Your holdings are small compared to those of your states. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. It's not their interest to stay in a federation if the leader is a scrooge. If you have an ally, you probably just won the war. association status is two things. Obviously, the Federation would be banned from joining other federations, except for the League of Unaligned Powers. Trust me, there's NO way not to notice the crisis. Yeah this one is a real problem. If you want all their systems, vassalize and integrate. maybe unless you zoom in on the actual. In one of my wars I put my enemy up to 100% war exhaustion pretty fast. I have a fairly good computer (even if it's starting to get a bit old) and have no problem running anything else but stellaris end up at the x1 pace when I try very fast. But honestly, it really would benefit from a rework, a bit of federation politics and the A. Does Nemesis offer a way to break up AI federations? Havent done too much with the political espionage missions but i thought maybe there was a proven effective way to. Conclusion: There should be a "Break Federation" war goal at 60 or 70 warscore that shatters the existing federation and prevents the parties affected from reforming their federation for 20 years (enough that, theoretically, you could get another war in before they lump up again). This will give that empire a. So now the entire map is split up between use three Empires. Ahueh. 1. The most recent patch fixed this for overlords of other empires (it used to be if someone was. Gooneybirdable Queen • 1 yr. It's 2 Empires in that federation, each has 1 vassal. And now literally all empires in the galaxy are apart of this federation after that war was over (save for a single other Fallen Empire that was not involved). It spawned in enemy territory and massacred both my federation's and my opponent's fleets during war. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. 2) Federation president swaps from each empires every 10 years. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Maybe less Nazis, and more supremacist. Either way, violence will be involved, and you have to kick them out of the federation first. Search within r/Stellaris. Phase one is declaration and setting war goals (Casus Belli). 1. The key is to build up enough strength without committing similar atrocities. Your case is yet another example of the poor system - because it doesn't consider that you two are allies. Dragonrubi Sep 21 @ 1:03am. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. It has gone from around 1400 to 2600 in 5 years. Stellaris admittedly does a poor job of recognizing when the other participants can't actually participate due to being physically incapable of reaching you, but that's not terribly common. 31 votes, 30 comments. I despise federations. The enemy vassals suddenly went in power as well. if they have a defensive pact or federation as soon as you declare on the first the second joins and then you can't set wargoals for the second. You can vassalize by liberating a group of systems, then vassalizing the resulting empire formed of those systems. It doesn't matter what I do the enemy federation is always larger. Federations Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. Or just another way use influence point. Phase two is; the fighting of the war. 5. Don't forget to turn off your mods, they will break. R5: An aquatic species portrait is vibrating rapidly when it’s shown as federation president - the motion is slow when in the diplomatic screen with the same species. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. That said, there's no real guarantee that all of the members will actually help out beyond making the enemy have to occupy far more things to get warscore. If they don't want to be subjugated it will usually tell you why. Or, as you did, vassalize them. The Imperial Core gets +10% growth on the capital for every planet with Blorg pops throughout the galaxy (to double down on xenophobe bonuses). Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. zooxanthellaeh2o May 14, 2016 @ 10:04am. 413K subscribers in the Stellaris community. If you want a couple systems, make claims. They didn't vie. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Fighting battles is important and all, but in the long run your economy needs to be in tip-top shape in order to support your literal war machine. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. All of the espionage missions are worthless. Occupy claimed planets with your armies. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Head over to C:Users <USER> DocumentsParadox InteractiveStellaris on your hard drive and open the user_empire_deisgns. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. Yeah this one is a real problem. Kind of. When you declare war, drag your desired stuff (drugs rape and murder, also planets) under war score and it will be yours when you reach it. I try and use espionage on them to ruin their reputation, but even when I am. -Form a Federation with my Ally, sucking all my Vassals into it. -Kick ally from Federation, so now I'm the only ruler in it. Envoys, bribing them with minerals, energy, special resources etc. Adds [district id] to the planet. As a result, the more members the Federation has, the longer you will have to wait for your turn as President. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. So, for example, in the game I'm using to test this, Heejam Crusaders' ID is 17. The command you're looking for is "surrender [country ID] [war ID]" Inputting this command without the war ID will give you a list of IDs for all current wars. Spiritualist+Egalitarian starts slow, true. Suddenly, I got that warning that I was violating the Senate rule, “The enemy of my enemy. #3. the third way, a total war is probably the most guaranteed and consistent way. Starting off with the first contact system, unless you are being aggressive, it's the same every time.